An Instruction in Shadow – UK release today!

An Instruction in Shadow gets its UK and worldwide release today!

As mentioned in the previous post, I think the Kindle/ebook versions came out a couple of days ago, so some of you will have received your copies already.  But if you ordered a paper copy, today’s the day it’s out.

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An Instruction in Shadow – US release today!

Book 2 in the Inheritance of Magic series, An Instruction in Shadow, releases in US/Canada today!

Amazon link is here.  As usual, it’s available in paper, ebook, and audio formats.  This one’s been a long time in the pipeline – I hope you enjoy it!

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An Instruction in Shadow Release Week

Well, it’s been a long time, but we’re finally almost there!  Here’s the timeline for the coming week:

  • October 15th:  An Instruction in Shadow releases in the US & Canada in paper, ebook, and audio formats.
  • October 17th:  An Instruction in Shadow releases in UK and the rest of the world in paper, ebook, and audio formats.
  • October 22nd, 12 noon GMT:  Reddit AMA begins
  • October 23rd, 12 noon GMT:  Reddit AMA ends

I’ve also finally gotten around to updating the Inheritance of Magic section of this website with drop-down menus and pictures of the covers.  The section’s now got links to all of the chapter extracts and the Beginner’s Guide to Drucraft series.  I’ll try to come up with a nicer format for the Beginner’s Guide to Drucraft when I’ve got the time.

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A Beginner’s Guide to Drucraft #23: Light Sigls (I)

An overview of some of the most common Light sigls.  Light sigls are almost always spherical, and their colour varies from light blue to dark blue.

Torch/Torchlight

Sub-branch:  Projection
Type:  Continuous/Triggered
Appearance:  Pale blue, opaque
Rank:  D

The most basic of all Light sigls, and often considered the most basic of all sigls.  Converts essentia into visible light which is projected outwards to illuminate the surrounding area.  Comes in dozens of varieties:  continuous ‘light rings’ which shine when put on, triggered versions designed to be used by channellers, ‘ray’ designs which project a narrow beam, ‘searchlight’ versions which project a cone, and ‘finder’s stones’ designed to only activate in essentia-rich environments, and many others.

Torch sigls have exceptionally low Lorenz ratings, requiring hardly any personal essentia to activate.  Because of this, as well as how cheap and easy they are to produce, these sigls are commonly used as training tools.  Countless generations of drucrafters have learned to sense on a continuous torch sigl, learned to channel on a triggered torch sigl, and (eventually) learned to shape by crafting one for themselves.

Torch sigls can theoretically be made at any rank, but in practice there’s little reason to make one at above the minimum rank of D.  A higher-grade torch sigl costs far more and rarely does anything that a D-rank one couldn’t.

Torch sigls are often casually referred to as ‘light sigls’, but due to how confusing it is to have both ‘light’ and ‘Light’ sigls, formal descriptions generally go with the name ‘torch sigl’ instead.

Dazzle

Sub-branch:  Projection
Type:  Triggered
Appearance:  Blue, opaque
Rank:  D to D+

Essentially a weaponised version of the Torch sigl, the dazzle sigl is made by taking a Torch sigl and adding a capacitor, storing up energy to be released in a single blinding flash.  The light is directed outwards in a cone, both to avoid dazzling the wielder and also to avoid wasted energy.

Dazzle sigls are popular as a self-defence weapon because of how cheap they are:  given how little essentia they require to make and activate, they’re quite cost-effective.  Their main drawback is that they require the target to be looking directly at the sigl, and a weapon that anyone can counter by closing their eyes isn’t what most people would call reliable.

Higher-grade dazzle sigls allow for a more intense flash.  More sophisticated models allow the cone to be narrowed or broadened, allowing the wielder to change the sigl’s focus on the fly.

Gloom/Blackout

Sub-branch:  Negation
Type:  Triggered
Appearance:  Very dark blue, opaque
Rank:  D to C+

The inverse of the Torch effect, this sigl reduces the brightness of light in a sphere around the channeller by converting visible light to free essentia.  The radius of the sphere and the level of light reduction depends on the power of the sigl.  D-rank and D+ versions produce an area of shadowed gloom, while versions of C-rank and above produce a sphere of total darkness.  The weaker versions are usually referred to as ‘gloom’ sigls, while the more powerful ones get the ‘blackout’ label.

Obviously this sigl blinds the wielder just as thoroughly as it blinds anyone else.  As such, to be effective, it is typically combined with some way for the wielder to see while everyone else can’t.  The most common approach is to design the sigl in such a way so as to negate most frequencies but exclude certain ones – the wielder can then use light-enhancing goggles or another sigl to see in those specific frequencies, while everyone else is blinded.  Used in this combination, this sigl becomes a fairly cheap and effective method of ‘invisibility’.  The main drawback, of course, is how obvious it is – a giant sphere of darkness is hardly subtle.  As such, it is much more useful at night or in other poorly-lit environments – in daytime, the amount of attention it draws tends to counteract any benefit it might provide.

Shadowman

Sub-branch:  Negation
Type:  Triggered/Continuous
Appearance:  Very dark blue, translucent
Rank:  C to C+

A more advanced variation of the Blackout sigl that affects a very small area around the wielder, but works only on outgoing radiation.  Visible light travelling away from the wielder is converted into free essentia;  visible light travelling towards the wielder is unaffected.  The result, to observers, is to make the wielder look like a sort of humanoid shadow, fuzzier around the edges and pure black at the core.  The wielder, meanwhile, can see just fine, although the loss of indirect light does hamper them slightly – wielders often describe it as like trying to see on a very cloudy day.

While usually thought of as a stealth sigl, in some ways this sigl does the exact opposite.  A drucrafter with an active shadowman sigl is, in most cases, incredibly easy to spot – in any conditions other than total darkness, the huge moving blot of shadow is very obvious.  However, while the shadow is obvious, actually seeing the wielder or making out their movements is close to impossible.  You can tell that someone’s there, but not who they are or what they’re doing – useful for those who don’t want to be identified.

It should not be a surprise that this sigl is heavily associated with criminal activity, particularly raiding and other forms of theft.  It’s illegal to sell to the public in most countries, and possessing one is typically seen as highly suspicious.

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A Guide to Against the Storm

Something a little different for this week!

So, something you may or may not know is that before the Alex Verus series, I used to write a fair amount of material relating to computer and role-playing games.  Sometimes this took the form of campaign journals, sometimes it took the form of guides.  Once I shifted over to being a professional author, I mostly let this fall by the wayside – any spare writing time was funnelled into my current book instead.

But I’ve still got some interest in the topic, and for various reasons last year I spent a lot of time playing an indie strategy game called Against the Storm.  I enjoyed it enough that I ended up coming up with notes and tips for it, and this year, with Inheritance of Magic #3 finished, I finally got around to organising those ideas into a general strategy guide.  I’ve put it in the “Other Writing” section.

I doubt I’ll make a habit of doing these sort of guides, but I did enjoy revisiting the field as a sort of break.  It’s fun to do a bit of writing from time to time where I don’t have to constantly focus on plot and characters – guides are a lot easier to write than novels!

Next week is going to be another Beginner’s Guide to Drucraft article, this one on Light sigls.  After that, we’ll be getting into the release week for An Instruction in Shadow!

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A Beginner’s Guide to Drucraft #22: Light Essentia

Light is the first and most widely studied of the branches of drucraft, and is generally considered the easiest to learn.  New drucrafters are often given weak Light sigls to practise on, and a basic ‘torch’ Light projection sigl is the traditional journeyman project for any shaper wishing to prove themselves capable of crafting their own sigls.

Capabilities

Light drucraft grants control over the electromagnetic spectrum:  visible light, infrared, ultraviolet, radio, microwaves, X-rays, and gamma rays.  The creation of magnetic fields and electrical currents also fall within its remit.  Sub-categories of Light drucraft include:

  • Projection:  Creating electromagnetic radiation out of essentia.  The essentia is turned into light or other rays:  to anyone watching, it appears to have been created out of nowhere.  At a basic level this produces ‘torch’ or ‘flash’ effects:  at a more advanced level, this can be used to project rays of a specific frequency or as a building block of duplication.
  • Negation:  The reverse of projection – converting electromagnetic radiation into essentia, making it seemingly disappear.  Used in darkness and concealment effects, as well as for any other situation where having radiation strike a sigl’s bearer might be considered undesirable.
  • Manipulation:  Alteration of electromagnetic radiation.  This typically takes the form of bending its rays (causing them to focus on a target, or curve around it) or shifting its frequency (making visible light invisible, or vice versa).  Much more difficult than projection or negation, but also much more versatile.
  • Duplication:  Duplication combines negation and projection to copy radiation approaching the sigl, negate it, and reproduce it with a different vector.  This allows the bearer to make an image vanish, while reproducing the same (or another) image in its place.  The very best stealth and concealment sigls usually rely on duplication, but the image must be created at a very high level of fidelity to be convincing, which requires a high-grade sigl.
  • Magnetism:  Creation of magnetic fields.  Magnetic sigls were once popular, but nowadays have fallen out of favour since modern technology can for the most part produce magnetic fields far more cheaply and easily than a sigl.
  • Electrical:  Similarly to projection, this converts essentia into an electrical current.  Considered more useful than magnetism, due to several niche effects, but still suffers from the magnitude problem (see below).

Strengths and Weaknesses

Light is far and away the best of the branches for stealth – both concealing, and revealing.  Most invisibility sigls use Light drucraft to work, as do most counter-invisibility ones.  As a general rule, if you want to produce any effect involving sight – either making people see things better, or worse – Light is the go-to branch.  Since sight is the most important human sense, this makes Light sigls highly valuable.

However, if you want to do something not based around senses – if you don’t care about seeing or hiding something, but just want to change it – then Light essentia is not much use.  Light drucraft is very bad at producing crude physical effects like breaking or reshaping things, for the simple reason that the absolute amount of energy delivered by Light drucraft is very low.  This is referred to among Light drucrafters as the ‘magnitude problem’.  A Motion sigl and a Light sigl can both directly deliver energy to a target, one by a kinetic blow and the other by a beam of focused light.  The total amount of energy delivered by the kinetic blow, however, would be far larger.  In fact, unless the Light sigl was unusually powerful or unless someone happened to be looking right at the beam, the total amount of energy it would deliver would be so low that no-one would even notice.  This makes destructive Light sigls (like lasers) unpopular – making them powerful enough to do anything useful is incredibly expensive, so why bother?

Despite this, Light is and continues to be one of the most in-demand branches for military applications.  Being able to stop enemies from seeing you (while being able to reliably and simultaneously see them) is an enormous advantage in combat, and as such almost all modern armies make heavy use of Light sigls for their elite and hard-to-replace units.  Invisibility and vision sigls are also highly popular among private individuals who for whatever reason consider themselves to be in need of personal protection.

Associations

Light essentia is traditionally associated with science and mathematics, aesthetics, the intellect, nature, perception, and concealment.  Its associated celestial body is Venus.

Distribution

The strongest countries for Light essentia are the United Kingdom and Germany, and the most powerful Light Wells have traditionally been found there.  Other countries with unusually strong Light resources are Switzerland, France, Italy, and Iran.

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An Instruction in Shadow – Chapter 2 Online

Chapter 2 of the second book in the Inheritance of Magic series, An Instruction in Shadow, is now online!  You can read it here.

This will be the last extract for An Instruction in Shadow.  The full novel will release in a little over a month, on October 15th in the US and Canada.  (The UK/worldwide release will be a couple of days later, on October 17th.)  As usual, there’ll be an audio edition to go with the print and ebook versions.

I’m currently busy signing the 500 title pages for the 500 signed copies of An Instruction in Shadow sold by the Broken Binding.  It’s the second time I’ve done this and I’d forgotten just how much time it takes.  Also, my signature gets steadily more illegible the more of them I do.

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Reddit AMA October 22nd

Just a quick post to note that after An Instruction in Shadow is released, I’ll be doing my usual Reddit Ask Me Anything on r/fantasy.  It’ll be one week after the publication on October 15th, so hopefully that’ll give people some time to read the book first!

I’ve finished my personal edits on Book #3 and have sent off the first draft to my editors as of two days ago, meaning that for the first time in 9 months I don’t have a book to write.  Now that I’ve had a bit of a chance to rest, I’ll be spending the next few weeks catching up on my mountain of to-do tasks that have built up!

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Plans for September

Book #3 is finally done, just in time for the end of the summer!  Now that I’ve had a week or so to take a break, here’s what’s coming up this September.

First job on my to-do list is editing Inheritance of Magic #3.  I like to give my first drafts one final edit before sending them off to my editors, and that’s what I’m doing now.  It should take a week or so, after which I can package up the files, send them to my publishers, and then put the book completely out of my mind for a month or two until I get the first-round edits back.

Next thing I’d like to do is update the website a little – the Inheritance of Magic section hasn’t been touched since last year, and I’d like to make it look a bit more like the Alex Verus section, with proper subheadings and links to the extracts and individual books, as well as the Beginner’s Guide to Drucraft series.  Speaking of Beginner’s Guide to Drucraft, it’s been a long time since I’ve done any of those articles, so I think I’ll try and put out a couple of them this coming month, focusing on Light essentia and Light sigls.

We’re also getting closer and closer to the October 15th release of An Instruction in Shadow, and I’ll be releasing Chapter 2 of the book two weeks from today, on Friday 13th September.  This’ll be the last extract – if you want to read the rest, you’ll have to wait for the full release!

And finally I’ll try to get caught up on all the jobs that I’ve let slide over the past couple of months while I’ve been exclusively focused on the book – responding to website emails, doing some worldbuilding work, etc.  September should be a busy month, but it’ll still be a lot easier than writing that book!

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Done (III)

First draft of Inheritance of Magic #3 is done.

There are edits, signings, worldbuilding articles, and website updates to do, but right now I’m going to a take a break.  More news next week.

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