-
Recent Posts
Recent Comments
Archives
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
Categories
Meta
Category Archives: A Beginner’s Guide to Drucraft
A Beginner’s Guide to Drucraft #16: Limit of Operation
A sigl won’t work without a bearer. The least-studied of the Five Limits, the Limit of Operation is often treated as more of an afterthought. For the most part this is a reflection of the attitudes of drucrafters – drucrafters … Continue reading
Posted in A Beginner's Guide to Drucraft
5 Comments
A Beginner’s Guide to Drucraft #15: Limit of Creation
You can’t change a sigl after it’s made. The Limit of Creation states that sigls can not be modified or redesigned. Once they’re created, that’s it – if you want them to do something different, you have to get a … Continue reading
Posted in A Beginner's Guide to Drucraft
10 Comments
A Beginner’s Guide to Drucraft #14: Blood Limit
You can’t use someone else’s sigl. More than any of the other four, the Blood Limit shapes the drucraft economy. It is the primary reason that sigls are so expensive. Just like the gemstones they resemble, sigls can last a … Continue reading
Posted in A Beginner's Guide to Drucraft
10 Comments
A Beginner’s Guide to Drucraft #13: Primal Limit
You can’t use drucraft without a sigl. If Euler’s Limit covers the creation of sigls, the Primal Limit covers why sigls are important. Simply put, no sigls means no drucraft. New drucrafters generally find the Primal Limit the most confusing … Continue reading
Posted in A Beginner's Guide to Drucraft
8 Comments
A Beginner’s Guide to Drucraft #12: Euler’s Limit
Sigls can only be created from essentia. The first of the Five Limits, Euler’s (pronounced “oilers”) Limit is also the most obviously important one. Sigls can only be created from essentia, and this essentia can only be found in sufficient … Continue reading
Posted in A Beginner's Guide to Drucraft
9 Comments
A Beginner’s Guide to Drucraft #11: The Five Limits
More than any other principle in drucraft, the Five Limits define how drucraft operates. The Faraday Point, the Lorenz Ceiling, and the geographical distribution of Wells are all important, but on a larger scale, none are even remotely as significant … Continue reading
Posted in A Beginner's Guide to Drucraft
7 Comments
A Beginner’s Guide to Drucraft #10: The Branches
Essentia in its natural form is highly mutable. It attunes to anything it passes through, and this attunement can be quite fast – a matter of seconds, in the case of living creatures. This means that drucrafters don’t generally need … Continue reading
Posted in A Beginner's Guide to Drucraft
13 Comments
A Beginner’s Guide to Drucraft #9: Shaping
The third, last, and hardest of the drucraft disciplines, shaping is also the rarest. Channellers aren’t exactly common, but they’re not that hard to find; learning to channel is slow and difficult, but anybody who works at it long enough … Continue reading
Posted in A Beginner's Guide to Drucraft
5 Comments
A Beginner’s Guide to Drucraft #8: Channelling
In the eyes of most, channelling is the point at which one becomes a ‘real’ drucrafter. Someone who can only sense is technically a drucrafter, but they’ll never get much respect until they learn to channel as well. At its … Continue reading
Posted in A Beginner's Guide to Drucraft
Comments Off on A Beginner’s Guide to Drucraft #8: Channelling
A Beginner’s Guide to Drucraft #7: Sensing
Sensing is the ability to feel essentia, and it is the first and most basic discipline of drucraft. At its most primitive level, sensing gives a drucrafter awareness of their own personal essentia (the essentia that is attuned to a … Continue reading
Posted in A Beginner's Guide to Drucraft
1 Comment