Category Archives: A Beginner’s Guide to Drucraft

This is a series of worldbuilding articles about the setting of my new series, An Inheritance of Magic.

A Beginner’s Guide to Drucraft #39: Corporations (III)

A brief overview of drucraft corporations that supply the US military.  While the continental USA has strong essentia resources, the US military’s demand for sigls is enormous, and US defence contractors have to go outside North America to meet its … Continue reading

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A Beginner’s Guide to Drucraft #38: Corporations (II)

A brief overview of non-military U.S. corporations that trade in the UK. Atlantic A corporation based in New York.  Unlike most drucraft companies, they do not have a shaping department at all and their business is entirely financial.  They buy … Continue reading

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A Beginner’s Guide to Drucraft #37: Corporations (I)

A brief overview of some of the more important drucraft corporations currently active within the UK.  This section will cover British companies. Cambridge Group a.k.a. Camlink Camlink is the only British corporation (and one of the only corporations in the world) … Continue reading

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A Beginner’s Guide to Drucraft #36: Essentia Capacity In Practice

The previous entry discussed the theory of essentia capacity;  what it is and what it means.  This entry will focus more on how it works in practice. When Essentia Capacity Matters . . . A higher essentia capacity allows a … Continue reading

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A Beginner’s Guide to Drucraft #35: Introduction to Essentia Capacity

As all novices know, a drucrafter can’t control any bit of random essentia floating around in the air.  They can only control their personal essentia;  essentia that has taken on the psychic imprint of their mind and body. All living … Continue reading

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A Beginner’s Guide to Drucraft #34: Measurements of Strength

Although strength in drucraft is most commonly measured by skill in the three disciplines, there are two other ways in which drucrafters can be ranked:  essentia capacity and branch affinity.  When combined with discipline skill, these give a fairly comprehensive … Continue reading

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A Beginner’s Guide to Drucraft #33: Sigl Recycling (III)

General summary: A sigl or piece of aurum can be ‘recycled’ into essentia, and from there converted into another sigl. This process always involves a certain efficiency loss. Factors that affect this efficiency: Positive High shaping skill:  Although attempts have … Continue reading

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A Beginner’s Guide to Drucraft #32: Sigl Recycling (II)

The previous article in this series discussed how permanent Wells can be used as a way to ‘recycle’ sigls;  by returning the essentia within a sigl to the same or a compatible Well, the Well can eventually be used as … Continue reading

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A Beginner’s Guide to Drucraft #31: Sigl Recycling (I)

A common question asked by novice drucrafters is whether it’s possible to ‘recycle’ sigls.  Sigls are made of aurum, and there are well-known and well-tested drucraft effects that turn aurum back into essentia.  So in theory, shouldn’t it be possible … Continue reading

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A Beginner’s Guide to Drucraft #30: Motion Sigls (II)

Kinetic Barrier Type:  Triggered Appearance: Gold, faceted square Rank: C to B+ Creates a field in front of the sigl that converts the kinetic energy of momentum into free essentia, slowing or stopping any object that enters.  Typically used as … Continue reading

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