Category Archives: A Beginner’s Guide to Drucraft

This is a series of worldbuilding articles about the setting of my new series, An Inheritance of Magic.

A Beginner’s Guide to Drucraft #45:  Life Sigls (II)

A handful of the vast quantity of medical Life sigls in current use. Mending Type:  Triggered Appearance: Pale green, sphere Rank: C to B+ Although all medical sigls are inherently specialised, the Mending sigl is the closest thing there is … Continue reading

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A Beginner’s Guide to Drucraft #44:  Life Sigls (I)

Life sigls are generally divided into ‘medical’ and ‘other’ categories.  This article will look at a small sampling of the latter. Strength Type:  Continuous Appearance: Deep green, teardrop shape Rank: D+ to B (rarely higher) The most basic of all … Continue reading

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A Beginner’s Guide to Drucraft #43:  Life Essentia

The fourth of the branches, Life essentia gives drucrafters the ability to affect living biological systems. Capabilities Life effects work quite differently to Motion, Matter, or Light.  While Light and Motion effects tend to operate on a straightforward conversion basis … Continue reading

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A Beginner’s Guide to Drucraft #42:  Attunement

Attunement is a measurement of compatibility between a drucrafter and a sigl.  Higher attunement means a sigl will function better, lower attunement means a sigl will function worse, and below a certain minimum a sigl will not function at all. … Continue reading

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A Beginner’s Guide to Drucraft #41:  Country Affinities

‘Affinity’ can mean two things in a drucraft context.  Usually people use it to mean an affinity with one or other of the branches;  the same thing that makes it so much easier for a drucrafter to shape a sigl … Continue reading

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A Beginner’s Guide to Drucraft #40: Corporations (IV)

A few of the most notable non-British and non-American corporations operating within the UK.  Due to the sheer number of such corporations (the list of drucraft companies with an office in London alone would run to pages) this should be … Continue reading

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A Beginner’s Guide to Drucraft #39: Corporations (III)

A brief overview of drucraft corporations that supply the US military.  While the continental USA has strong essentia resources, the US military’s demand for sigls is enormous, and US defence contractors have to go outside North America to meet its … Continue reading

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A Beginner’s Guide to Drucraft #38: Corporations (II)

A brief overview of non-military U.S. corporations that trade in the UK. Atlantic A corporation based in New York.  Unlike most drucraft companies, they do not have a shaping department at all and their business is entirely financial.  They buy … Continue reading

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A Beginner’s Guide to Drucraft #37: Corporations (I)

A brief overview of some of the more important drucraft corporations currently active within the UK.  This section will cover British companies. Cambridge Group a.k.a. Camlink Camlink is the only British corporation (and one of the only corporations in the world) … Continue reading

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A Beginner’s Guide to Drucraft #36: Essentia Capacity In Practice

The previous entry discussed the theory of essentia capacity;  what it is and what it means.  This entry will focus more on how it works in practice. When Essentia Capacity Matters . . . A higher essentia capacity allows a … Continue reading

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