Category Archives: A Beginner’s Guide to Drucraft

This is a series of worldbuilding articles about the setting of my new series, An Inheritance of Magic.

A Beginner’s Guide to Drucraft #36: Essentia Capacity In Practice

The previous entry discussed the theory of essentia capacity;  what it is and what it means.  This entry will focus more on how it works in practice. When Essentia Capacity Matters . . . A higher essentia capacity allows a … Continue reading

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A Beginner’s Guide to Drucraft #35: Introduction to Essentia Capacity

As all novices know, a drucrafter can’t control any bit of random essentia floating around in the air.  They can only control their personal essentia;  essentia that has taken on the psychic imprint of their mind and body. All living … Continue reading

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A Beginner’s Guide to Drucraft #34: Measurements of Strength

Although strength in drucraft is most commonly measured by skill in the three disciplines, there are two other ways in which drucrafters can be ranked:  essentia capacity and branch affinity.  When combined with discipline skill, these give a fairly comprehensive … Continue reading

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A Beginner’s Guide to Drucraft #33: Sigl Recycling (III)

General summary: A sigl or piece of aurum can be ‘recycled’ into essentia, and from there converted into another sigl. This process always involves a certain efficiency loss. Factors that affect this efficiency: Positive High shaping skill:  Although attempts have … Continue reading

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A Beginner’s Guide to Drucraft #32: Sigl Recycling (II)

The previous article in this series discussed how permanent Wells can be used as a way to ‘recycle’ sigls;  by returning the essentia within a sigl to the same or a compatible Well, the Well can eventually be used as … Continue reading

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A Beginner’s Guide to Drucraft #31: Sigl Recycling (I)

A common question asked by novice drucrafters is whether it’s possible to ‘recycle’ sigls.  Sigls are made of aurum, and there are well-known and well-tested drucraft effects that turn aurum back into essentia.  So in theory, shouldn’t it be possible … Continue reading

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A Beginner’s Guide to Drucraft #30: Motion Sigls (II)

Kinetic Barrier Type:  Triggered Appearance: Gold, faceted square Rank: C to B+ Creates a field in front of the sigl that converts the kinetic energy of momentum into free essentia, slowing or stopping any object that enters.  Typically used as … Continue reading

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A Beginner’s Guide to Drucraft #29: Motion Sigls (I)

Slam Type:  Triggered Appearance: Pale yellow, faceted Rank: D to D+ A basic self-defence sigl that compresses air into a cylinder before releasing it outwards in a concussive blast.  The effect is rather like firing an unloaded air gun, but … Continue reading

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A Beginner’s Guide to Drucraft #28: Motion Essentia

The third of the branches, Motion essentia grants control over kinetic energy. Capabilities Motion drucraft allows its wielder to convert essentia into kinetic energy, and back again.  To a tyro, this seems to happen out of nowhere;  only a drucrafter … Continue reading

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A Beginner’s Guide to Drucraft #27: Matter Sigls (II)

A brief overview of Matter sigls affecting the properties of transparency and hardness. Transparency Type:  Triggered/Continuous Direction:  Conducted Appearance:  Pale to very pale pink, transparent. Rank:  B to A Alters the transparency of the wearer, causing light to pass through … Continue reading

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