Author Archives: Benedict

Inheritance of Magic – Six Month Mark

We’ve almost finished with the Five Limits in the Beginner’s Guide to Drucraft series – the fifth and final article will be on the Limit of Operation.  That’s all written and ready to go (and will be coming out next … Continue reading

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A Beginner’s Guide to Drucraft #15:  Limit of Creation

You can’t change a sigl after it’s made.  The Limit of Creation states that sigls can not be modified or redesigned.  Once they’re created, that’s it – if you want them to do something different, you have to get a … Continue reading

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A Beginner’s Guide to Drucraft #14: Blood Limit

You can’t use someone else’s sigl.  More than any of the other four, the Blood Limit shapes the drucraft economy.  It is the primary reason that sigls are so expensive. Just like the gemstones they resemble, sigls can last a … Continue reading

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An Instruction in Shadow – US Cover Reveal

A break from worldbuilding articles this week, since I can finally show you all the US cover of Inheritance of Magic #2! Looks pretty nice, I think!  Planned US & Canada release date is October 15 2024.

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A Beginner’s Guide to Drucraft #13: Primal Limit

You can’t use drucraft without a sigl. If Euler’s Limit covers the creation of sigls, the Primal Limit covers why sigls are important.  Simply put, no sigls means no drucraft. New drucrafters generally find the Primal Limit the most confusing … Continue reading

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Inheritance Series – Spring Update

It’s been a while since I’ve done a news update, so here’s a rundown on what’s upcoming with the Inheritance of Magic series! Inheritance of Magic #2, titled An Instruction in Shadow, has finished its copy-edits stage and is with … Continue reading

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A Beginner’s Guide to Drucraft #12: Euler’s Limit

Sigls can only be created from essentia. The first of the Five Limits, Euler’s (pronounced “oilers”) Limit is also the most obviously important one.  Sigls can only be created from essentia, and this essentia can only be found in sufficient … Continue reading

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A Beginner’s Guide to Drucraft #11: The Five Limits

More than any other principle in drucraft, the Five Limits define how drucraft operates.  The Faraday Point, the Lorenz Ceiling, and the geographical distribution of Wells are all important, but on a larger scale, none are even remotely as significant … Continue reading

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Worldbuilding Articles Poll: Results

Okay, results are in for the poll on the Beginner’s Guide to Drucraft articles!  Thanks to everyone who wrote in. I’d originally been planning to start off with the articles on the various branches, going through them in order – … Continue reading

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A Beginner’s Guide to Drucraft #10: The Branches

Essentia in its natural form is highly mutable.  It attunes to anything it passes through, and this attunement can be quite fast – a matter of seconds, in the case of living creatures.  This means that drucrafters don’t generally need … Continue reading

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