Category Archives: A Beginner’s Guide to Drucraft

This is a series of worldbuilding articles about the setting of my new series, An Inheritance of Magic.

A Beginner’s Guide to Drucraft #30: Motion Sigls (II)

Kinetic Barrier Type:  Triggered Appearance: Gold, faceted square Rank: C to B+ Creates a field in front of the sigl that converts the kinetic energy of momentum into free essentia, slowing or stopping any object that enters.  Typically used as … Continue reading

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A Beginner’s Guide to Drucraft #29: Motion Sigls (I)

Slam Type:  Triggered Appearance: Pale yellow, faceted Rank: D to D+ A basic self-defence sigl that compresses air into a cylinder before releasing it outwards in a concussive blast.  The effect is rather like firing an unloaded air gun, but … Continue reading

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A Beginner’s Guide to Drucraft #28: Motion Essentia

The third of the branches, Motion essentia grants control over kinetic energy. Capabilities Motion drucraft allows its wielder to convert essentia into kinetic energy, and back again.  To a tyro, this seems to happen out of nowhere;  only a drucrafter … Continue reading

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A Beginner’s Guide to Drucraft #27: Matter Sigls (II)

A brief overview of Matter sigls affecting the properties of transparency and hardness. Transparency Type:  Triggered/Continuous Direction:  Conducted Appearance:  Pale to very pale pink, transparent. Rank:  B to A Alters the transparency of the wearer, causing light to pass through … Continue reading

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A Beginner’s Guide to Drucraft #26: Matter Sigls (I)

Matter sigls work by temporarily altering one of the target’s physical properties.  Over the centuries, drucrafters have consistently found that one of the most useful properties to alter is mass. Lightfoot Type:  Triggered/Continuous Direction:  Conducted (self) Appearance:  Pale red, swirl … Continue reading

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A Beginner’s Guide to Drucraft #25: Matter Essentia

Matter is generally considered the second-most straightforward branch of drucraft (Light being the first).  Long associated with craft and industry, it is perhaps the best-understood of all the branches. Capabilities Matter drucraft is focused around altering matter by changing its … Continue reading

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A Beginner’s Guide to Drucraft #24: Light Sigls (II)

A further overview of Light sigls.  This section concentrates on one of the most coveted and widely used powers of Light drucraft – invisibility. Diffraction Sub-branch:  Manipulation Type:  Triggered Appearance:  Blue, transparent Rank:  C to B+ Bends visible light around the … Continue reading

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A Beginner’s Guide to Drucraft #23: Light Sigls (I)

An overview of some of the most common Light sigls.  Light sigls are almost always spherical, and their colour varies from light blue to dark blue. Torch/Torchlight Sub-branch:  Projection Type:  Continuous/Triggered Appearance:  Pale blue, opaque Rank:  D The most basic … Continue reading

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A Beginner’s Guide to Drucraft #22: Light Essentia

Light is the first and most widely studied of the branches of drucraft, and is generally considered the easiest to learn.  New drucrafters are often given weak Light sigls to practise on, and a basic ‘torch’ Light projection sigl is … Continue reading

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A Beginner’s Guide to Drucraft #21:  Sigl Creation (Tracing)

Tracing means creating a sigl with the aid of a limiter.  It was a niche and rarely-used technique through most of human history, but advances made in the 19th and 20th centuries caused its popularity to soar.  Nowadays, the vast … Continue reading

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