Category Archives: A Beginner’s Guide to Drucraft

This is a series of worldbuilding articles about the setting of my new series, An Inheritance of Magic.

A Beginner’s Guide to Drucraft #33: Sigl Recycling (III)

General summary: A sigl or piece of aurum can be ‘recycled’ into essentia, and from there converted into another sigl. This process always involves a certain efficiency loss. Factors that affect this efficiency: Positive High shaping skill:  Although attempts have … Continue reading

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A Beginner’s Guide to Drucraft #32: Sigl Recycling (II)

The previous article in this series discussed how permanent Wells can be used as a way to ‘recycle’ sigls;  by returning the essentia within a sigl to the same or a compatible Well, the Well can eventually be used as … Continue reading

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A Beginner’s Guide to Drucraft #31: Sigl Recycling (I)

A common question asked by novice drucrafters is whether it’s possible to ‘recycle’ sigls.  Sigls are made of aurum, and there are well-known and well-tested drucraft effects that turn aurum back into essentia.  So in theory, shouldn’t it be possible … Continue reading

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A Beginner’s Guide to Drucraft #30: Motion Sigls (II)

Kinetic Barrier Type:  Triggered Appearance: Gold, faceted square Rank: C to B+ Creates a field in front of the sigl that converts the kinetic energy of momentum into free essentia, slowing or stopping any object that enters.  Typically used as … Continue reading

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A Beginner’s Guide to Drucraft #29: Motion Sigls (I)

Slam Type:  Triggered Appearance: Pale yellow, faceted Rank: D to D+ A basic self-defence sigl that compresses air into a cylinder before releasing it outwards in a concussive blast.  The effect is rather like firing an unloaded air gun, but … Continue reading

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A Beginner’s Guide to Drucraft #28: Motion Essentia

The third of the branches, Motion essentia grants control over kinetic energy. Capabilities Motion drucraft allows its wielder to convert essentia into kinetic energy, and back again.  To a tyro, this seems to happen out of nowhere;  only a drucrafter … Continue reading

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A Beginner’s Guide to Drucraft #27: Matter Sigls (II)

A brief overview of Matter sigls affecting the properties of transparency and hardness. Transparency Type:  Triggered/Continuous Direction:  Conducted Appearance:  Pale to very pale pink, transparent. Rank:  B to A Alters the transparency of the wearer, causing light to pass through … Continue reading

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A Beginner’s Guide to Drucraft #26: Matter Sigls (I)

Matter sigls work by temporarily altering one of the target’s physical properties.  Over the centuries, drucrafters have consistently found that one of the most useful properties to alter is mass. Lightfoot Type:  Triggered/Continuous Direction:  Conducted (self) Appearance:  Pale red, swirl … Continue reading

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A Beginner’s Guide to Drucraft #25: Matter Essentia

Matter is generally considered the second-most straightforward branch of drucraft (Light being the first).  Long associated with craft and industry, it is perhaps the best-understood of all the branches. Capabilities Matter drucraft is focused around altering matter by changing its … Continue reading

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A Beginner’s Guide to Drucraft #24: Light Sigls (II)

A further overview of Light sigls.  This section concentrates on one of the most coveted and widely used powers of Light drucraft – invisibility. Diffraction Sub-branch:  Manipulation Type:  Triggered Appearance:  Blue, transparent Rank:  C to B+ Bends visible light around the … Continue reading

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